Course Code : HCCC42
Course Name : Autodesk Civil 3D
Duration : 2 Months
Eligibility : Diploma / BE / ME (CIVIL) / ITI / +2 / Equivalent
drawing, displaying 3D views, 3D construction techniques, constructing
wireframe objects, and constructing solid primitives.
PLAN, UCS, 3DORBIT, HIDE, BOX, SPHERE, CYLINDER, CONE, WEDGE, and TORUS.
working with the UCS, constructing accurate intersections, and
guidelines for working with 3D models.
3DPOLY and UCS.
coordinate systems, additional ways to change the UCS, managing
user coordinate systems and displays, creating text with thickness, text
and the UCS, and dimensioning in 3D.
UCS, UCSICON, DDUCSP, UC,UCSMAN, UCSFOLLOW, and PROPERTIES.
multiple viewports, regenerating viewports, and creating a standard
VPORTS, MVIEW, CVPORT, UCSVP, and REGENALL.
and shading a 3D model.
PLAN, 3DORBIT, 3DDISTANCE,
3DSWIVEL, 3DCLIP, 3DORBIT, SHADEMODE, and RENDER.
creating composite solids, and working with regions.
BOX, SPHERE, CYLINDER, CONE, WEDGE, TORUS,
SUBTRACT, UNION, INTERSECT, INTERFERE, REGION,
BOUNDARY, and AREA.
the EXTRUDE and REVOLVE commands as construction tools.
EXTRUDE and REVOLVE
creating 3D arrays, filleting solid objects, chamfering solidobjects,
constructing details and features on solid models, and removing details and features.
PROPERTIES, ALIGN, 3DROTATE, 3DMIRROR,3DARRAY, FILLET, and CHAMFER.
and using SOLIDEDIT as a construction tool.
features of a solid model, creating and using multiview layouts, solid
model analysis, and solid model file exchange.
ISOLINES, DISPSILH, FACETRES,SECTION, SLICE, SOLVIEW,
SOLDRAW, AMECONVERT,SOLPROF, MASSPROP, ACISOUT, EXPORT,
ACISIN, IMPORT, and STLOUT.
3D face edges, and drawing surface primitives.
3DFACE, AI_BOX, AI_WEDGE, AI_PYRAMID,AI_CONE, AI_DOME,
AI_DISH, AI_SPHERE, and AI_TORUS.
constructing a 3D polyface mesh, polygon mesh variations, constructing enclosed
surfaces with EDGESURF, creating a surface mesh with RULESURF, constructing
tabulated surfaces with TABSURF, constructing revolved surfaces with REVSURF,
drawing wireframe holes, and surfacing around wireframe holes.
3DMESH, AI_MESH, PFACE, EDGESURF, RULESURF, TABSURF, and REVSURF.
creating surfaced fillets and rounds, editing polygon meshes, and editing
polygon meshes with grips.
TRIM, EXTEND, EDGE, and PEDIT
LIGHT, SCENE, RENDER, RPREF, and STATS.
to objects; using maps; mapping textures to objects; and material libraries.
RMAT, SETUV, and MATLIB.
adding a background, adding atmospheric fog, and landscaping (entourage).
RPREF, BACKGROUND, FOG, LSNEW, LSEDIT, and LSLIB.
and working with vector files.
REPLAY, IMAGE, IMAGEATTACH, IMAGECLIP, IMAGEADJUST, IMAGEQUALITY,
TRANSPARENCY, IMAGEFRAME, SAVEIMG, SAVEAS, DXFOUT, OPEN, DXFIN,
EXPORT, WMFOUT, IMPORT, and WMFIN.