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Course Code : HCCC42
Course Name : Autodesk Civil 3D
Duration : 2 Months
Eligibility : Diploma / BE / ME (CIVIL) / ITI / +2 / Equivalent
Syllabus:
drawing, displaying 3D views, 3D construction techniques, constructing
wireframe objects, and constructing solid primitives.
COMMANDS:
PLAN, UCS, 3DORBIT, HIDE, BOX, SPHERE, CYLINDER, CONE, WEDGE, and TORUS.
working with the UCS, constructing accurate intersections, and
guidelines for working with 3D models.
COMMANDS:
3DPOLY and UCS.
coordinate systems, additional ways to change the UCS, managing
user coordinate systems and displays, creating text with thickness, text
and the UCS, and dimensioning in 3D.
COMMANDS:
UCS, UCSICON, DDUCSP, UC,UCSMAN, UCSFOLLOW, and PROPERTIES.
multiple viewports, regenerating viewports, and creating a standard
engineering layout.
COMMANDS:
VPORTS, MVIEW, CVPORT, UCSVP, and REGENALL.
and shading a 3D model.
COMMANDS:
PLAN, 3DORBIT, 3DDISTANCE,
3DSWIVEL, 3DCLIP, 3DORBIT, SHADEMODE, and RENDER.
creating composite solids, and working with regions.
COMMANDS:
BOX, SPHERE, CYLINDER, CONE, WEDGE, TORUS,
SUBTRACT, UNION, INTERSECT, INTERFERE, REGION,
BOUNDARY, and AREA.
the EXTRUDE and REVOLVE commands as construction tools.
COMMANDS:
EXTRUDE and REVOLVE
creating 3D arrays, filleting solid objects, chamfering solidobjects,
constructing details and features on solid models, and removing details and features.
COMMANDS:
PROPERTIES, ALIGN, 3DROTATE, 3DMIRROR,3DARRAY, FILLET, and CHAMFER.
and using SOLIDEDIT as a construction tool.
COMMANDS:
SOLIDEDIT.
features of a solid model, creating and using multiview layouts, solid
model analysis, and solid model file exchange.
COMMANDS:
ISOLINES, DISPSILH, FACETRES,SECTION, SLICE, SOLVIEW,
SOLDRAW, AMECONVERT,SOLPROF, MASSPROP, ACISOUT, EXPORT,
ACISIN, IMPORT, and STLOUT.
3D face edges, and drawing surface primitives.
COMMANDS:
3DFACE, AI_BOX, AI_WEDGE, AI_PYRAMID,AI_CONE, AI_DOME,
AI_DISH, AI_SPHERE, and AI_TORUS.
constructing a 3D polyface mesh, polygon mesh variations, constructing enclosed
surfaces with EDGESURF, creating a surface mesh with RULESURF, constructing
tabulated surfaces with TABSURF, constructing revolved surfaces with REVSURF,
drawing wireframe holes, and surfacing around wireframe holes.
COMMANDS:
3DMESH, AI_MESH, PFACE, EDGESURF, RULESURF, TABSURF, and REVSURF.
creating surfaced fillets and rounds, editing polygon meshes, and editing
polygon meshes with grips.
COMMANDS:
TRIM, EXTEND, EDGE, and PEDIT
COMMANDS:
LIGHT, SCENE, RENDER, RPREF, and STATS.
to objects; using maps; mapping textures to objects; and material libraries.
COMMANDS:
RMAT, SETUV, and MATLIB.
adding a background, adding atmospheric fog, and landscaping (entourage).
COMMANDS:
RPREF, BACKGROUND, FOG, LSNEW, LSEDIT, and LSLIB.
and working with vector files.
COMMANDS:
REPLAY, IMAGE, IMAGEATTACH, IMAGECLIP, IMAGEADJUST, IMAGEQUALITY,
TRANSPARENCY, IMAGEFRAME, SAVEIMG, SAVEAS, DXFOUT, OPEN, DXFIN,
EXPORT, WMFOUT, IMPORT, and WMFIN.